Bandai Namco and developer The Farm 51 have chosen to push back the release of intriguing shooter/psychological thriller, Get Even, to June in light of the attack that took place in Manchester, UK last night during an Ariana Grande concert.
The publisher issued the following statement earlier this evening: “Given recent events and out of respect we have decided to postpone the commercial release of Get Even to June 23rd. We would like to express our deepest condolences to everyone concerned”.
Get Even’s opening section features a scene involving a girl strapped to a bomb. It’s easy to see why Bandai Namco and The Farm 51 took the decision to hold the game back given the tragic events that have taken place, with the Manchester attack killing 22 and injuring more than 50 people. Our thoughts go out to all those affected.
Get Even will now release for Xbox One, PlayStation 4 and PC on 23rd June 2017.
Today sees the Overwatch Anniversary Celebration kicking off, with eleven new skins to unlock from special Anniversary Loot Boxes and three new Arena maps in which to enjoy some tight 3v3 elimination matches, as well as 24 new Emotes, 25 sprays and 25 player icons, also yours to unlock from Anniversary Loot Boxes.
Those three maps are Ana Amari’s hideout ‘Necropolis’, Sombra’s hacking den ‘Castillo’, and the misty ‘Black Forest’ map, littered with wrecked Bastions on the outskirts of Eichenwalde. As for the eleven new skins, these include Jazzy Lúcio, Beekeeper Mei, Dune Buggy Bastion, Cruiser D.Va, Sentai Genji, Cyberninja Hanzo, Cyberian Zarya, Cyborg: 76, Grafitti Tracer, and others.
Get a load of all 11 commemorative skins below, as well as a trailer detailing all of the Overwatch 1-year anniversary festivities taking place in the game right now. The Overwatch Anniversary Celebration is live now and runs until 12th June. For more details on the Emotes and other stuff, hit up the official Overwatch site here.
Rockstar Games has announced that Red Dead Redemption 2 will now be galloping onto Xbox One and PlayStation 4 in spring 2018, rather than the originally planned release window of late 2017. However, it’s not all bad news, as the delay announcement brings with it new screenshots. Hooray. Sort of.
The “outlaw epic set across the vast and unforgiving American heartland” has been pushed back to ensure that Rockstar has the “extra time necessary to ensure that we can deliver the best experience possible for our fans,” the studio says.
“We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready,” Rockstar adds. “We are really excited to bring you more details about the game this summer. In the meantime, please enjoy this selection of new screenshots from the world of Red Dead Redemption 2.”
Aaaand here they are. Check out the new screenshots below. Red Dead Redemption 2 hits Xbox One and PlayStation 4 in spring 2018.
Oh Blizzard. It wouldn’t be an Overwatch event if something massive about all the planned festivities didn’t leak out beforehand, would it?
This time, the start and end dates of the event have leaked online thanks to the German PlayStation store, revealing that the game is likely going to kick off tomorrow at 8am PT, 11am ET, 4pm BST, and 5pm CEST and it’ll end on June 13th at the same times in each region.
We already know that the Seasons will change mid-way through the event, too, so there’s something we can all get a bit excited about, too.
The off-screen image posted below showing the information was taken by redditor mattalun:
The Resident Evil film series is going to get rebooted, according to a report by Variety.
The series has so far raked in over $1 billion in film revenue alone, and that was supposedly wrapped up last year with The Final Chapter… but according to Constantin Film chairman Martin Moszkowicz, a reboot is in the works.
Moszkowicz announced this to Variety at the Cannes Film Festival over the weekend, but so far that’s all we know about the project – no director, crew or talent has been announced for the project yet, and it’s unclear if the new project will have anything at all to do with the Milla Jovovich series either.
The films hold the record as the highest-grossing videogame tie-ins of all time, despite being received poorly by critics. We’ll have more information as it comes forward.
Destiny 2 will forgo the world-building lore cards – the Grimoire – that was introduced in the first game, Forbes reports.
According to the site, when asked if the cards would return in the sequel, world lead Steve Cotton came back with a definitive ‘no’ before continuing:
“The answer to that question is ‘no’ and the reason it’s ‘no’ is because we want to put the lore in the game. We want people to be able to find the lore. All the story is told through the Adventures, it’s told through the characters in the world, it’s told through the campaign and it’s told through scannables you find throughout the world.”
Destiny 2 launches for Xbox One, PlayStation 4 and PC on 8th September 2017.
Overwatch developer Blizzard Entertainment has just announced that the game’s fourth season will be coming to a close on May 28th (after the game’s announced free weekend).
The fifth season will start pretty quickly after that, too, in the middle of the game’s also announced upcoming Anniversary Event.
If you participated (and placed) in season four’s competitive season, here’s what you can expect to receive in terms of rewards:
SR 1-1499 (Bronze): 100 CP
SR 1500-1999 (Silver): 200 CP
SR 2000-2499 (Gold): 400 CP
SR 2500-2999 (Platinum): 800 CP
SR 3000-3499 (Diamond): 1200 CP
SR 3500-3999 (Master): 2000 CP
SR 4000-5000 (Grandmaster): 3000 CP
All participants will also nab themselves a spray and an icon, and anyone that broke the top 500 on their platform will get a bonus animated spray, too.
Overwatch’s free weekend kicks off on May 26th, alongside the Anniversary Event and is available on PC, PS4 and Xbox One.
Destiny 2’s gameplay reveal just went live on Twitch and to a room crammed with over 1000 influencers and journalists in LA. Whilst a lot of the gameplay we’ve seen so far looks like more of the same (this is no bad thing), Bungie has clearly taken a lot of the feedback the series has received in its lifespan so far to heart.
One of the major complaints about the first game was the way many found it impenetrable – all the grinding out of Light Levels and loot systems put many players off, especially as the game grew older and the various systems became more complex.
The second game in the lifespan of the 10-year franchise is wiping the slate clean – you won’t start with any of your old gear, any of your loot, or any of your old items. You’ll be de-leveled and thrown into the game fresh, mewling like an infant and fighting for your life.
Destiny 2 is a game that opens with loss and becomes all about a journey of reclamation – a potent metaphor Bungie is making about the game, too. With that in mind, check out everything Destiny 2 will do to become more accessible.
This is a big one. Bungie has confirmed that all activities will have matchmaking – something the first game didn’t offer. This basically means that if you’re a lone wolf and like to play games like this on your lonesome, you won’t be locked out of certain events or activities as you were before (Trials of Osiris or Raids, for example. Bungie is adding Clan support into the game itself, meaning that if you do run with a crew, you can team up with those guys and opt to open up your play session so single-player Guardians can join your team – handy for those last-minute drop-outs and pesky sixth member grabs, right?
Speaking of Clans, Bungie is very keen to keep the social side of Destiny alive and well, even though it’s introducing matchmaking. Clans are totally optional, but should you want to join one, you’ll get certain benefits: even if you only get to play a few times a week, your Clan will collectively work towards a series of unlocks that will benefit everyone in the group – so if you’ve got that one friend that Raids every time the servers refresh, their progress is going to help you, whether by giving you more Faction Rep, dropping Engrams or fulfilling objectives for the inevitable completion book (that hasn’t been announced yet, but come on – we know it’s coming).
In the original Destiny, you had the option of equipping a Primary and a Secondary weapon, using Heavy when the ammo dropped for it. This created an occasionally toxic atmosphere in the Crucible: sometimes you’d see one weapon dominate in the PvP thanks to the way the meta changed with every update (remember Thorn? Ugh). One of the ways Bungie plans to address this in Destiny 2 is by changing up the way weapon slots work.
You’ll have a Kinetic weapon, an Energy weapon and a Power weapon – no longer will assault rifles have to be a primary: your first slot can be a sniper, a shotgun, an SMG (fancy and new), a pulse rifle… whatever you want. You could even double dip and equip two snipers (if you’re mental). It changes the in-game weapon economy significantly, and that can only be a good thing.
Another significant change to the game is the way Bungie has updated the HUD: in PvP, you’ll be able to see if an enemy has Super filled, or if they’ve picked up Power ammo for their newly-named Heavy weapon. So that’s cool. Whilst you could see the Super charge in vanilla Destiny (a yellow box around an enemy’s’ health), it was difficult to discern – the new UI makes all this stuff pretty obvious, making a player’s first foray into PvP a much less intimidating affair.
Destiny has always been navigated by a system called ‘The Director’ – it’s the DNA of the game that everything has been built around. Thing is, this meant you had to travel to Orbit every time you wanted to do something… but not anymore. Destiny 2 will allow you to travel to any region from any other region – having to jump into Orbit to do anything before gave the game an occasional staccato rhythm, breaking up the seamless play. Now, as director Luke Smith says, the game has removed ‘as many barriers as possible between your gun and the enemy’s face’. Nice.
Better Social Spaces
We’ve only seen the new social spaces teased in trailers, but they already look massively improved from the Tower in Destiny. The new one we’ve seen – The Farm – looks nicer to navigate, and even has a football pitch in the middle where you can seemingly play proper little games of football (not just knock a ball around a plaza). It’s a small thing, but so many of Destiny’s wonderful moments come from chance meetings with strangers, and by Bungie putting a nice place for these moments to naturally occur into the game, we anticipate a nicer, friendlier atmosphere.
An Actual Story
The biggest complaint most people had in Destiny was the way the story was handled: a lot of the content was revealed via Grimoires that weren’t even accessible in-game, and there was some properly hot nonsense when the game first released re: cutscenes and narrative. This gradually got better (The Taken King saw to that), but Destiny 2 plans to improve on it again.
Bungie has said that Destiny 2 has more cinematics than Destiny has ever seen. You’ll be supported in the field by the Vanguard – Ikora Ray, Zavala and Cayde-6 will each have their own dedicated missions, and they’ll come help you out in certain missions. The story is an epic tale of revenge against a Cabal warlord and you can actually feel things are at stake in the universe as you fight to reclaim the City. It’s certainly an improvement over Destiny, and we’re very happy with that.
Destiny 2 launches for Xbox One and PS4 on September 8th.
Destiny 2 Live Stream Drops a Ton of New Details and Gameplay Trailer: 4v4 PvP, More Story, Clans, Rebuilt Sandbox and More
Bungie has lifted the lid on Destiny 2 during its live stream gameplay reveal, dropping a ton of info on the upcoming sequel, from the expanded, rebuilt sandbox, to new weapon types like energy, kinetic and power weapons, a more cinematic campaign and loads more.
The game opens with loss, Bungie says, as The Tower and the last safe city falls during an all-out assault from the Red Legion, led by a nefarious new warlord called Domnus Ghal. That means you’ll lose your vaults and have to reclaim your powers, gear and “become strong again” to “reclaim your connection to The Traveler”.
There’ll be more story, more quests, new gear, new exotics, changes to the weapon slots, in a “world that pulls you in”. There’ll be changes to how you explore the world too, meaning not just Patrols, but a lot more, including the ability to launch events without going into orbit.
PvP in The Crucible and all other multiplayer game modes will be 4v4 affairs, with a new and overhauled game HUD, while Destiny 2 will also include new maps, modes, public events, Strikes, and a new Raid. Trials, Nightfall and Raids will also be available to all players with matchmaking. The story will include treasure maps to follow and new things to discover, like new adventures, ‘Lost Sectors’ to discover and side missions with their own unique rewards.
New classes include the Sentinel Titan with its shield throw, a new Hunter class that can hurl aerial fire phoenix attacks from its sword and a staff-wielding Warlock class great for rushing down enemies at close quarters. You’ll also be able to form Clans for the first time, with its own shared reward system, progression, banners, mottos and so on, so that’s good.
Featuring four brand new worlds packed with adventures, characters and activities, Destiny 2 will be coming to Xbox One, PlayStation 4 and PC on 8th September 2017, with a beta scheduled for this summer. Watch the gameplay trailer below.
CD Projekt RED has announced that GWENT: The Witcher Card Game will be receiving a Public Beta across all platforms next week, offering you the perfect opportunity to get in one some Witcher cardy card card card action on Xbox One, PS4 and PC.
The GWENT Public Beta will be a fresh start for all participating players, reseting the progress and card collections of anyone who took part in the Closed Beta stages, although said players will receive Card Kegs and other in-game bonuses as a reward.
A short “technical transition period” switching the Closed Beta to Public will take place from 22nd May taking the servers temporarily offline, before the GWENT: The Witcher Card Game Public Beta gets underway on 24th May for Xbox One, PlayStation 4 and PC.